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Victoria 2 extended timeline mod
Victoria 2 extended timeline mod






victoria 2 extended timeline mod victoria 2 extended timeline mod

This is a list of all possible attributes you can use in a government reform:ĭetermines whether a reform is considered a basic reform. Modifiers is used to apply country modifiers to the country that has a reform.Ĭustom_attributes is used to define arbitrary strings that can be checked elsewhere and localized nicely. Potential is used to limit when a reform is visible to a nation. The conditional scope is not called, meaning that ROOT, FROM, PREV and THIS cannot be used to scope it to the country with the reform in question. Here is an overview of a government reform entry:Īttributes can be added directly in the form or within a conditional scope, typically to limit them to owners with the correct DLC. Note that the defaults_reform entry is required and must come before all other reforms. To support non-Dharma players, government reforms that you add directly to countries should include the following attribute: legacy_equivalent = where reform is the legacy government reform the government reform should map to. These are referred to in government types. Note that legacy government reforms must come before all other reforms, otherwise the game will crash.Ī basic reform is a reform that has the following attribute: basic_reform = yes. The government reforms system is used in two ways: to implement Dharma government reforms and to implement legacy governments which apply to non-Dharma players.Ī legacy government is a reform that has the following attribute: legacy_government = yes. This maps the old government name to a new government type and legacy government reform. You can have multiple of these scopes.Īdditionally, if you want to support pre-Dharma save games, you need to include the following: List the reforms that should be exclusive with one another within. This is required to support non-Dharma players.Įxclusive_reforms is used to make a set of reforms exclusive.

victoria 2 extended timeline mod

Legacy_government defines the legacy government reforms that belong to this government type. You do not need to add this if your government type has no reforms. Reform_levels defines each reform tier and the reforms that belong to said tier. The values should be RGB values (0 to 255). Here is an overview of a government type entry:īasic_reform defines the basic reform associated with this government type, they are specified in /Europa Universalis IV/common/government_reforms/.Ĭolor defines the mapmode color to use for governments of this type. It is this name that the trigger government = checks for. Governments are split into government types, which are defined in /Europa Universalis IV/common/governments/.Įach government type can be named arbitrarily, i.e. Please help with verifying or updating this section.








Victoria 2 extended timeline mod